Sunday, April 14, 2013

Inifinte Bioshocks

Well obviously from the title we've got Bioshock Infinite this time around.
Rating M
Players 1

So Bioshock Infinite is a first person shooter with a variety of weapons and characters in which the player is led through the story by his snatch and grab objective of Elizabeth. To do so you navigate the city using the good old boots or the skyrails when they are available. I know all the gamers in the world heard that Elizabeth would be around during combat and I think every one of us groaned and immediately swore the words escort quest. Which the story is and fortunately that's the only place where it is. Elizabeth, while she doesn't shoot baddies she can help you in combat. Tossing things like heath and ammo to you when you need it. She can also bring in things from parallel universes to help out, like turrets or more ammo. Did I forget to mention the story centers on the idea of parallel universes? Well it does and it is very well told. Vigors are the new plasmids and can be used to take down bad guys in entertaining ways.

So that's the good of the game. So what exactly is the bad? Well, unlike the first Bioshock this one is a shooter through and through. Weapon and Vigor upgrades make only token appearances and while I found my favorite during minute five I'm unsure of how much more can be done there. In addition there are only about 8 of them which makes balancing them easier I guess but also removes that element of customization that we saw in the first game. In addition this time around you only are granted the ability to carry two weapons which while it does conform to modern trends it goes against the first game's grab bag of guns and I think the poorer for it. The biggest thing that drove me nuts was how the game ends and I'm not going to spoil it but I will say the last half hour is exposition instead of woven well into gameplay. It would have been about the same if all it had been was a text screen for all the gameplay that was involved.

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